ON THIS WEEK’S episode of the Webmonkey podcast, I am joined once again by WIRED Executive Editor Joe Brown. This time around, we’re sitting down in the podcasting studio to talk about our love of podcasts. Yes, we’re going meta.
GEORG PETSCHNIGG IS distracted. He’s trying to tell me about his company’s new app—Paper for iPhone, an adaptation and re-thinking of the wildly celebrated iPad sketching app—but the gold Galaxy Note 5 sitting on the table keeps catching the CEO’s eye.
BACK IN FEBRUARY, Uber announced a strategic partnership with Carnegie Mellon University’s robotic research group: an initiative the ride-hailing service said was meant to help it develop driverless-car technology.
Apple has made many things over the years, but its process has remained essentially the same: Find something ugly and complicated and make it prettier and easier. Prettiness, in brushed aluminum, is more or less a permanent state.
Want to get in shape? As it turns out, there’s not exactly an app for that — at least, not one that scientists are ready to fully endorse. As per a new study conducted by researchers at the University of Florida, effectively none of the top 30 most popular exercise apps available on your iPhone are actually satisfactory when it comes to meeting the guidelines set by the American College of Sports Medicine (ACSM), and that’s not inspiring much confidence among either experts or users.
I HAVE BEEN part robot since May. Instead of legs, I move on gyroscopically stabilized wheels. Instead of a face, I have an iPad screen. Instead of eyes, a camera with no peripheral vision. Instead of a mouth, a speaker whose volume I can’t even gauge with my own ears.